Call of Duty: Mobile – Rapid Fire Showdown

Overview

Game
Call of Duty: Mobile
Mobile
Format
5v5
Date & Time
08th May, 2025
04:00 PM
Registrations
Ongoing Register

About this tournament

Gear up for non-stop action in the Rapid Fire Showdown – Ooredoo Nation’s ultimate Call of Duty: Mobile battleground. This is where speed meets precision, and only the sharpest squads survive. Engage in intense 5v5 battles across iconic CODM modes like Search & Destroy, Hardpoint, and Domination. Rally your team, master your loadouts, and bring the heat in every round. Whether you’re a ranked grinder or a rising slayer, this is your moment to make your mark. 💣 Fast plays. Clutch moments. Real competition. Register now and answer the call!

Rules
Prizes
Schedule
Contact

Call of Duty: Mobile – Rapid Fire Showdown


Competitive Rules


Gameplay Settings


The team leader who creates the custom lobby must make sure each game has the following settings respectively:


Hardpoint • Round Score Limit: 250 • Time Limit: 600 • Number of Spectators Allowed: N/A • Room Password: N/A • Allow Invite: Yes


Control • Round Score Limit: 3 • Round Time Limit: 90 • Number of Spectators Allowed: N/A • Room Password: N/A • Allow Invite: Yes


Search & Destroy • Round Win Limit: 7 • Round Time Limit: 120 • Number of Spectators Allowed: N/A • Room Password: N/A • Allow Invite Yes • Overtime: Yes • Overtime Cap: 20


Map Pool

All matches during the Ooredoo Nation Call of Duty: Mobile Rapid Fire Showdown will take place on a map from the “Esports Map Pool” below. The Esports Map Pool is broken down into 3 unique pools per the 3 competitive game modes.


Tournament Administration may update and change the map pool at any point during the year when it deems necessary and will only do so in exceptional circumstances.


Hardpoint Map Pool • Summit • Apocalypse • Hacienda • Slums • Combine


Search & Destroy Map Pool • Tunisia • Firing Range • Kurohana Metropolis • Standoff • Coastal


Control Map Pool • Raid • Takeoff • Crossfire


Mode and Map Order


All Matches will be a best-of-5 format. The higher seed team will be required to host the lobby and make sure that the correct map and mode is selected for each map of the series.


The order of the game modes played will be:

1. Hardpoint

2. Search and Destroy

3. Control

4. Hardpoint

5. Search and Destroy


Map and side selection for each Match will be determined by the competing Teams via a “picks and bans” veto process, as described below.


Veto Process The map order, side selection and each player’s unique Operator Skill will be determined for each Match through a veto process which will take place on a Discord channel provided by the Administration.


All matches besides the Grand Finals will be Best of Five. Grand Finals will be Best of Seven with a 1 Map Advantage for the team coming from the Winner’s Finals.


The team with the higher seed will decide whether to be Team 1 or Team 2 in this process. Teams will be seeded based on their final placements in the preceding rounds.


Veto Process Breakdown


Veto Process for Best of Five:


Once a map has been banned or picked from the map pool, it cannot be selected again. The process for Stage 3 and 5 will be as follows:


Hardpoint Phase


Team 1 bans a Map from the Hardpoint Map Pool

Team 2 bans a Map from the Hardpoint Map Pool

Team 1 picks a Map from the Hardpoint Map Pool for Map 1, Team 2 picks starting side

Team 2 picks a Map from the Hardpoint Map Pool for Map 4, Team 1 picks starting side


Search and Destroy Phase


Team 2 bans a Map from the Search and Destroy Map Pool

Team 1 bans a Map from the Search and Destroy Map Pool

Team 2 picks a Map from the Search and Destroy Map Pool for Map 2, Team 1 picks starting side

Team 1 picks a Map from the Search and Destroy Map Pool for Map 5, Team 2 picks starting side


Control Phase


Team 1 Bans a Map from the Control Map Pool

Team 2 Bans a Map from the Control Map Pool

The Remaining Map is Map 3, Team 1 picks starting side


Veto Process for a Grand Finals Best of Seven with Map Advantage for Winner’s Finals team:


Hardpoint Phase


Team 1 bans a Map from the Hardpoint Map Pool

Team 2 bans a Map from the Hardpoint Map Pool

Team 1 picks a Map from the Hardpoint Map Pool for Map 1, Team 2 picks starting side

Team 2 picks a Map from the Hardpoint Map Pool for Map 4, Team 1 picks starting side


Search and Destroy Phase


Team 2 bans a Map from the Search and Destroy Map Pool

Team 1 bans a Map from the Search and Destroy Map Pool

Team 2 picks a Map from the Search and Destroy Map Pool for Map 2, Team 1 picks starting side

Team 1 picks a Map from the Search and Destroy Map Pool for Map 6, Team 2 picks starting side


Control Phase


Team 1 picks a Map from the Control Map Pool for Map 3, Team 2 picks starting side

Team 2 picks a Map from the Control Map Pool for Map 5, Team 1 picks starting side


Veto Process for Best of Three:


Hardpoint Phase


Team 1 bans a Map from the Hardpoint Map Pool

Team 2 bans a Map from the Hardpoint Map Pool

Team 1 bans a Map from the Hardpoint Map Pool 

Team 2 bans a Map from the Hardpoint Map Pool

The Remaining Map is Map 1, Team 1 picks starting side


Search and Destroy Phase


Team 2 bans a Map from the Search and Destroy Map Pool

Team 1 bans a Map from the Search and Destroy Map Pool

Team 2 bans a Map from the Search and Destroy Map Pool

Team 1 bans a Map from the Search and Destroy Map Pool

The Remaining Map is Map 2, Team 2 picks starting side


Control Phase


Team 1 Bans a Map from the Control Map Pool

Team 2 Bans a Map from the Control Map Pool

The Remaining Map is Map 3, Team 1 picks starting side


Veto Process for Best of Seven:


Hardpoint Phase

Team 1 bans a Map from the Hardpoint Map Pool

Team 2 bans a Map from the Hardpoint Map Pool

Team 1 picks a Map from the Hardpoint Map Pool for Map 1, Team 2 picks starting side

Team 2 picks a Map from the Hardpoint Map Pool for Map 4, Team 1 picks starting side


Search and Destroy Phase


Team 2 bans a Map from the Search and Destroy Map Pool

Team 1 bans a Map from the Search and Destroy Map Pool

Team 2 picks a Map from the Search and Destroy Map Pool for Map 2, Team 1 picks starting side

Team 1 picks a Map from the Search and Destroy Map Pool for Map 5, Team 2 picks starting side

The Remaining Map is Map 7, Team 2 picks starting side


Control Phase


Team 1 picks a Map from the Control Map Pool for Map 3, Team 2 picks starting side

Team 2 picks a Map from the Control Map Pool for Map 6, Team 1 picks starting side


Unique Operator Skills


During a match, no two players on the same team may use or have equipped the same Operator Skill as any of their teammates at the same time. Even if a player does not activate the Operator Skill, spawning in with the same Operator Skill as a teammate that has also spawned in and/or is alive will count as using the Operator Skill and infringing on this rule. If a player spawns in and has the same Operator skill as a dead player who is in the middle of changing their Operator Skill, they will not have violated this rule. 


A player may switch their Operator Skill at any time during a map as long as they make sure to follow this rule. Players should coordinate with each other when switching Operator Skills to make sure they are within compliance with this rule.


Any team found to violate this rule will forfeit the map that the violation occurred on. 


Loadout Restrictions


Players are prohibited from using any of the items specified below at any point during a match in Stage 3 and beyond. Players are not allowed to have any scorestreaks equipped that are on this restrictions list.


Any functional content (weapons, operator skills, perks, utility, scorestreaks, and attachments) that is newly added to the game is considered restricted until exactly 3 weeks (21 days) from the day it becomes available in-game for all players to use internationally. After such, it will be considered unrestricted unless it has been added to this list.


The 3 week guideline is enforced by the tournament administration at will. Tournament administration may restrict or un-restrict content earlier or later than this 3 week period at their discretion. Players are required to ask tournament administration about any functional content they are unsure about prior to use.


Failure to comply with this list may result in forfeiture of that game, match and/or disqualification from the tournament.


All players are encouraged to record all matches played in order to have evidence to provide to an Administrator if their opponent is accused of using any item that appears on the list below, during their match.


The complete list can be found below:


Weapons


NA-45

SVD

XPR

Thumper

Shorty

SMRS

FHJ-18

Argus


Operator Skills


Transform Shield

H.I.V.E.

Shadow Blade

Bull Charge

Ballistic Shield

K9 Unit

Kinetic Armor

TAK-5

Reactor Core

Ballista EM3

Tac Deploy

Misdirection Device

Havoc

Munitions Box

Control Sphere


Lethal Utility


Trip Mine

Thermite

Molotov Cocktail

Contact Grenade

C4

Cluster Grenade


Tactical Utility


Heartbeat Sensor

Gas Grenades

Flash Drone

Echo Grenade

Stim Shot

Cryo Bomb

Storm Ball

Decoy Grenade

Trip Sensor

Douser Grenade


Perks


Persistence

Restock

Martyrdom

Quick Fix

Hardline

Alert

High Alert

Tracker

Recon

Pinpoint

Unit Support

Tactician

Vulture


Weapon Attachments


Akimbo

RPD Infinite Ammo

DLQ Concussion Ammo

All Shotgun Slug Ammo

Thermite, Gas, and Sticky Grenade Bolts and Ammo

AS VAL 15 Round FMG Mag

CR AMAX M67 Ammo

HS0405 Thunder Rounds

M4 Underbarrel Launcher

Hades Heartseeker

HVK Large Caliber Mag

DRH OTM Mag

Rytec Thermite and Explosive Ammo

CX9 9mm Hollow Point Rounds

Type 19 Hi-Accuracy Sniper Ammo

MG42 KRAUSNICK 355MM Rapid

MG42 6.5 ARISAKA 125 Round Drums

MG42 Recoil Booster

BP-50 Leroy 438mm

BP-50 Recoil Booster

Disable

.41 AE 32-Round Mags


Scorestreaks


UAV

Advanced UAV

Counter-UAV

Care Package

Shield Turret

SAM Turret

Stealth Chopper

Shock RC

VTOL

Hawk X3

Swarm

Lightning Strike

Orbital Laser

Sentry Gun

Chopper Gunner

Napalm

Cluster Strike

MQ-27 Dragonfire

XS1 Goliath

Wheelson

Guardian

Gunship

RC-XD

Emergency Airdrop

Strafe Run

Flamenaut


Cosmetic Restrictions


Cosmetics are restricted on a per tournament stage basis. The following cosmetic restrictions apply to the Call of Duty: Mobile - Rapid Fire Showdown. Players should listen to announcements by tournament staff about which cosmetic content is restricted for each Stage of the tournament. There is no cooldown for newly added cosmetic content.


The complete list can be found below:


Lethal and Tactical Utility Skins


All Legendary Utility Skins


Emotes


All Emotes are restricted from use during any point of a match


Operator Skins


Cosmic Silverback

Zombie - Wicht Warden

Grinch - Night Fang

Grinch - Wreath Havoc

Grinch - The Lionheart

Golem - Everglade

Roze - Murk

Roze - Rook

Death Angel Alice - Trench

Death Angel Alice - Shrouded Maiden

Florence - Night Terror


Weapon Class Roles


Weapon Class Roles Teams will be subject to limitations on weapon classes that are available for each player. Both teams will be given the ability to assign 2 weapon class roles from a pool of roles to each player on their team. Each team will state their weapon class roles per player at the start of a series to their opponents and tournament administration. The team that declared their operator skills second will declare their weapon class roles first. For the entire series, players may not equip any loadouts that include primary weapons not within their weapon class roles. Players may have any combination of weapon class roles given to them, but may not have two of the same role. These roles do not apply to secondary weapons or weapons picked up from dead players. Teams do not share the pool of available roles.


There are 4 Weapon Class Roles. 


Assault Rifles - Allowed to use the Assault Rifle weapon class


Sub-Machine Guns - Allowed to use the Sub-Machine Gun weapon class


Heavy - Allowed to use the Shotgun and Light-Machine Gun weapon classes


Marksman - Allowed to use the Sniper and Marksman Rifle weapon classes


The pool for these roles is as follows:


3 ARs Roles, 3 SMGs Roles, 2 Heavy Roles, and 2 Marksman Roles


When teams state their roles to their opponent and tournament administration, it should look like the following example:


Player 1 - ARs / SMGs

Player 2 - ARs / Heavy

Player 3 - Heavy / SMGs

Player 4 - Marksman / ARs

Player 5 - SMGs / Marksman


If teams do not state their weapon class roles to tournament administration promptly, the weapon class roles from the previous series will be applied.


Custom Lobby Creation


Step 1: Adding Teammates


-    On the main home page, click on the friends button on the upper right hand of the screen.


o Once in the friends menu, click on “Add Friends”


-    Use the search box to find a player using their Call of Duty: Mobile username.


** Please remember – Call of Duty: Mobile usernames are case-sensitive.


o If you cannot type in the player name because it is in another language and you cannot use the keyboard for the same, you can copy the username from an external website such as FaceIt and paste it into the search bar.


Step 2: Creating Private Matches


-    In order to create Private Matches, click on the Multiplayer button on the right-hand side of the screen on the home page


o This will take you to the multiplayer lobby


-    Once in the multiplayer lobby, click on the three-line options icon in the top right corner and click on “Private” in the dropdown menu


o This will bring you to the private match lobby and you will be the host for the game.


-    Please remember, you cannot enter a private lobby in a group. You can only invite players once you create a lobby yourself.


Steps 3 & 4: Adding teammates & opponents to the private match and adjusting settings


-    Once in the private lobby, you can invite your teammates using the “Invite Friends” button on the upper right-hand side of the screen


-    The first step is to expand it and the second step is to hit the “+” button next to the friend’s (or opponent’s) name to invite them to the lobby.


-    Once you invite a teammate or opponent to the lobby, they can choose which team they want to be on by clicking any of the empty boxes.


o Teammates should be in the same row as you while opponents should be on the opposite row.


o In order to do so, they will need to “unready” themselves.


▪    The “Ready” button will be available in place of the “Start” button for every player other than the host.


-    The host of the private lobby can adjust the settings as per the rules of the tournament for that round as specified below.


o In order to do so, the player can click on the “Match Settings” button on the left of the screen. That will open the settings box.


o Each of those settings can be adjusted based on the rules provided during the tournament.


Step 5: Set the game mode and map as specified


-    In order to select the correct game mode, the host can click on the game mode button at the bottom right.


o Once in the map and mode selection menu, the player can select either Hardpoint, Search & Destroy or Control as necessary.


o These game modes can all be found in the core modes.


-    All 7 maps in the map pool for the stage are available for each of the three core game modes.


-    Players will select the game mode and map in the order required and shown in the section titled “Mode and Map Order”.


-    Once the mode and map have been selected and the settings have been set as per specification, the host can click on start to begin the private match.


Changelog


04/4/2025:


Updated to 2025 World Championship Map Pool

Changed Unique Operator Skill Rules

Added Disable and .41 AE 32-Round Mags to Attachment Restrictions List

Added Control Field to Operator Restrictions List


12/10/2024:

Added Flamenaut to Scorestreak Restrictions List

Added Vulture to Perk Restrictions List 

Added Havoc and Munitions Box to Operator Restrictions List

Added Douser Grenade to Tactical Utility Restrictions List

Removed SKS from Weapons Restrictions List


9/19/2024:

Added Strafe Run to Scorestreak Restrictions List

Added Assassin to Perk Restrictions List 

Added BP-50 Leroy 438mm, BP-50 Recoil Booster, and Crossbow Sticky Bolt to Attachment Restriction list


7/10/2024: 

Added Emergency Airdrop to Scorestreak Restriction List






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